TODAY'S HIGHSCORE
Winter2016
373

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THROW THE DICE AND HELP DR. 5DICE!

Our absent-minded professor has a lot of trouble with his formulas! This means his laboratory is very chaotic at the moment! But do not panic: by throwing the dice you can help Dr. 5Dice to clear up this mess!

Make combinations

Make combinations

Throw the dice and make combinations, such as a small straight, a large straight or full house. You can throw the dice three times each turn. Do you have 5 dice with the same value? Then you get 5dice!

Throw 3 times

Throw 3 times

After the third throw, choose the combination you have made: all possible combinations are highlighted! The game is over when you have crossed off all the combinations on the chart.

Combo's

Combos

Use the combos to throw 1 die again, to throw all dice again, or to give 1 die a specific value! Is there liquid left over in your combo meter at the end of the game? Then you will receive extra points.

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How it works


With Dr. 5Dice you will throw the dice to make combinations, such as a small straight, a large straight, or full house. You can throw the dice three times each turn. If you have thrown the dice you select which dice you want to hold and which dice you want to throw again.

The more points you get, the more your combo meter will rise! With the available combos you can throw 1 die
again, throw all dice again, or even choose the value of a single die.

Dr. 5Dice ends when you have crossed off all combinations on your card. When there is still liquid leftover in
your test tube at the end of the game you will receive extra points!

Score


For each combination you make you will receive the corresponding amount of points: if you throw a 3 four times and you cross off the 3 on your card, you will receive 12 points, for throwing a 5 three times you will receive 15 points, etcetera. When you have crossed off the top card completely and you have 63 points or more, you will receive 35 bonus points.

At the end of the game the scores of the top and bottom card are added together, with the bonus of the remaining liquid in the test tube. When the test tube is filled completely it is worth 300 points. The remaining points in the test tube are divided by 6 at the end of the game: this means you will receive 50 bonus points at most. The combos cost 40, 100 and 160 points respectively every time you use them.

Daily High scores

Player Player Score
Winter2016 373
mark.o 371
aluapi 367
brabant7 361
xxmaudie 351
becccyy 350
natalie-25 347
seyvan 342
Neuling54 338
Mvh19812466 336

Weekly High scores

Player Player Score
dropneus 383
brabant7 382
Mvh19812466 374
Winter2016 373
rarke29 372
becccyy 371
mark.o 371
aluapi 367
mar0173 367
boorhamer 367

All-time High scores

Player Player Score
lila13 409
Caramba111 406
beatys 406
johnW54 406
Muffinhond 404
st3lios 402
Fralleke 402
merlin2012 401
Loonnnnn 400
Snoepje288 400