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Rules of the game

Knightfever

Goal

Try to make a range of jumps on tiles of the same colour.

How does it work?

Jump the disco floor with your horse. Like in chess, the horse can jump 2 disco tiles horizontally and 1 vertical or 2 vertically and 1 horizontally.



By making a range of jumps on tiles of the same colour you will score points. When you jump on another colour prior to the last tile, your range will end. By jumping on the clover, the playing field will transform into the colour of the clover. This will enable you to make a long range of jumps on the same colour.



By jumping on the horseshoe, all tiles with the same colour will be automatically added to your colour range.



Beware of obstacles on the dance floor. The horse can’t jump on tiles with an obstacle.

Combo score

  • 1 tile : 0 points
  • 2 tiles : 5 points
  • 3 tiles : 10 points
  • 4 tiles : 20 points
  • 5 tiles : 35 points
  • 6 tiles : 100 points (scoremeter reaches top)
  • 7 tiles : 100 + 15 points = 115
  • 8 tiles : 100 + 30 points = 130
  • 9 tiles : 100 + 45 points = 145
  • Etc.


Bonusgame

By collecting sufficient bonusstars you can play the bonusgame. You can win extra credits!

Note: The bonusgame can only be played in “Play For Real” mode.

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